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The POV-Wiki is now back online and is running the latest version of MediaWiki. Additionally we have restored our legacy bugtracker, which tracked issues prior to moving our source code to GitHub.

Latest manuals, catalogs, and softwares are available for download. Please select your country or region. Apple has doubled down on making hardware for professional filmmakers and they saw Cine Tracer as an important part of that eco system. You can read my ‘Pro App Developer’ quote on the Mac Pro press room post. My vision for Cine Tracer includes ‘indie virtual production’ but that term is still pretty foreign to most filmmakers. Mactracker provides detailed information on every Apple Macintosh, iPod, iPhone, and iPad ever made, including items such as processor speed, memory, graphic cards, supported OS versions, price, storage, and expansion options. Cine Tracer is a real time cinematography simulator made with Unreal Engine. The hybrid game/app gives the user control of real world based cameras and lights to visualize realistic scenes and capture them to storyboards.

3.8K likes 17 talking about this. Real time Cinematography Simulator.

Following more recovery work since the server crash we're happy to say our user forums are now back online in read-write mode.

The www.povray.org site is now back in read-write mode. User logins should work, however please note the forums are still offline.

We'd like to give a massive THANKS! to Netplex for going above and beyond in getting us back up on new hardware.

Our server recently experienced a catastrophic hardware failure, resulting in the need for a replacement and recovery from backup.

No data has been lost but as the new system uses a newer version of PHP and MySQL, plus has other related changes, the restoration will be done in steps. Currently the site is running in read-only mode without a database. We will restore services as soon as we can.

Please note this also affects other sites hosted here such as news.povray.org and irtc.org. We will bring them back up once the main site is back to normal.

New Release: Blender to Persistence of Vision ... [read more]

The folks at the open-source white_dune 3d editor project let us know that they've added POV-Ray export capability. Neat! It looks like a useful tool, definitely worth checking out.

You can find their github repo here or if you prefer you can go straight to their project website for downloads.

Eric Haines dropped us a line to let us know that there is still time to submit papers to Ray Tracing Gems ... ... [read more]

POV-Ray 3.7.1 has officially entered public beta testing phase. ... [read more]

Converting POV-Ray scenes into 3D-printable STL meshes

Former POV-Ray developer and team coordinator Chris Young has released a tool for converting POV-Ray scenes into STL meshes for 3D printing ... [read more]

What is Arnold?

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with supported plug-ins for Maya, 3ds Max, Houdini, Cinema 4D, and Katana. It is the built-in interactive renderer for Maya and 3ds Max.

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Mac

Photorealistic

'Arnold gives us outstanding image quality and the ease of set up that today’s productions demand. I’m thrilled we are able to add it to the arsenal of tools at ILM.'

John Knoll, ILM

Easy to Use

Free

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'Everything about Arnold is easier – whether it’s the straight-forward controls for the artist or the clean consistent API for the developer.'

Chad Dombrova, Luma Pictures

Memory Efficient

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'The software is robust and can reliably function with extra-ordinarily large data sets.'

Dave Levy, The Mill

Easy to Switch

'Arnold has been a revelation both in the minimal time required for us to port all our pipeline to support it, and in the ease by which our lighters have switched to using it.'

Martin Preston, Framestore

Supported Arnold Plug-ins

Arnold has supported plug-ins available for Maya, Houdini, Cinema 4D, 3ds Max and Katana. The Arnold plug-in for Softimage is now available under an Apache2.0 open source license.

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Features, pricing, documentation, downloads and support
Features, pricing, documentation, downloads and support
Features, pricing, documentation, downloads and support
Features, pricing, documentation, downloads and support
Features, pricing, documentation, downloads and support

Where have you seen Arnold?

Arnold has been used in dozens of films, commercials, shorts and video games cinematics. For examples take a look at our gallery and news articles.

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