Fallout New Vegas Weapon Dmg And Dps Ui Mod

Real Recoil Mod for New Vegas submitted 2 years ago by deleted My friend made a a script mod that calculates recoil (noticably absent in the base game other than visually) based on ammo type and gun weight (not damage). Is there a mod that makes weapon recoil animation of automatic gun feel more 'natural'? It just seem to move forward and backward, it doesn't feel right at all.

  1. Fallout New Vegas Weapon Dmg And Dps Ui Mode
  2. Fallout New Vegas Weapon Dmg And Dps Ui Mods
  3. Fallout New Vegas Weapon Dmg And Dps Ui Mod 1.12.2
  4. Fallout New Vegas Weapon Dmg And Dps Ui Mod Download

Fallout: New Vegas is filled with great mod choices. This continues even 10 plus years after release. Weapon Modding - Calculating DPS (Reload) - posted in Fallout 3 GECK and Modders: Does anyone know the formula for calculating DPS (Reload) so you know how much damage your gun will show in-game that it will do? If you look at your weapon with-in the Pip-Boy menu, it will show the DPS (Reload) figure instead of the actual base damage or standard DPS (Base Damage x FireRate.) The Weapon Damage. 4GB Enabler - Load Fallout New Vegas with the 4GB enabling Large Address Aware bit set NVSE,BOSS - NVSE extends New Vegas scripting capabilities, and BOSS re-orders your load order. FOMM - A collection of utilities related to both creating and using mods. FNVEdit - FNVEdit is an advanced graphical module viewer/editor and conflict detector.

  • The 10mm submachine gun is a weapon in Fallout: New Vegas The 10mm submachine gun (SMG) is a one handed automatic weapon. Although the in-game description for the 10mm SMG lists a high damage-per-second (DPS), it shares the common weakness of most shotguns and automatic weapons in Fallout: New.
  • 'NVAC - New Vegas Anti Crash-53635-7-5-1-0'. Use the ironsights camera recoil removal mod and combine it with Realistic Recoil. Have better weights based off their Fallout 4 equivalents (tin cans are 0.1 instead of that.

Fallout New Vegas Recoil Mod 2

You need a legal copy of Results: New Vegas Best Edition up to date to edition 1.4 in order to use these mods.Also, the purchase of the móds I will become using is the preferred purchase they should end up being in when using Mod Organiser, which is certainly my private suggestion for a mod supervisor. Not really all of the mods integrated have got Nexus releases, so you will need a Weapon accounts to obtain entry to some óf them (although thé mods I make use of are not really necessary per se, so it's completely various).Lastly, this manual will need you to understand how to make use of. You can examine for a summary of set up and basic use.Without additional ado, allow's start.Resources:There's some simple resources that require set up before we can start modding out our video game. These will help with eliminating conflicts, stabilizing the sport, and are usually sometimes required in order for mods to operate. The New Végas script extender is certainly one of the nearly all important equipment required for scripted mods to operate. Installation is definitely simple, if you down loaded the.squat document, all you possess to perform is extract the material into your Results: New Vegas directory (SteamsteamappscommonFallout New Vegas), or run the installer that can furthermore be discovered in the Silverlock web site.

Fallout New Vegas Cheats

Mod Organiser should recognize the extender right apart. A effective tool that enables the cleansing of professional files, simply because well as the development of combined areas for improved compatibility between mods. After downloading the file, I suggest generating a folder inside your Results: New Vegas website directory, then removing the items of the.go document into it.

You after that require to open up Mod Organiser, click on on the armor and weapon upgrades icon, alter the title to FNVEdit, then click on on the browse switch to the perfect of 'Binary' and select FNVEdit.exe from the location where you installed it. Finally, click on on 'Use Software's Image for shortcuts' and after that click on combine. Download game hello neighbor android. This launcher will permit your video game to run with more than 2gn of RAM.

The installation process is definitely the same ás NVSE, but you wiIl have got to add the launcher tó MO through thé same process utilized for FNVEdit. The Insert Order Optimisation Tool will allow you to sort your load order, check out for unclean plugins and will alert you of any missing professionals in your weight order. Download the installer and allow it run, it should end up being automatically recognized by MO. Doom 3 high res textures.

Note that you will have to operate LOOT through MO in order to sort your insert purchase. A little electricity for blending multiple esps into a single package deal. After getting the.zero file I suggest developing a new foIder inside your Néw Vegas index, then removing the program presently there.

This furthermore offers to become included to MO through the exact same process as FNVEdit.Optional Utilities:The standard tool utilized to create mods for Néw Vegas. Will be required for the optional innovative tweaking of mods.A tool used to add works into the Gamebryo motor. Will be needed for the various superior tweaking of mods.Simple Set up:. Provides an interface to the temporary stop menu that enables for customisation of mod configurations. Download with manager OR download by hand and use MO's 'lnstall a new mód from an save' functionality on the top left of the interface. A addiction for some óf the mods thát will end up being installed further on. I'meters getting consistency mistakes with the varmint rifle.

What mods would end up being conflicting? Headset picking up radio. Furthermore, CASM states I'michael using Lutana NVSE version 0 and that it is installed improperly. I installed it like various other NVSE files.

What would end up being the appropriate way? Thanks a lot for the great guidebook btw.Create certain that the WRP - WMX plot is usually at a lower concern than bóth WRP ánd WMX, ánd if the problem continues improve your combine area and/or save invalidation. As fór Lutana, you shouId try out to reinstall the latest version, and check again. Our some other Minion @Roachbait May find this interesting, he suffers from old crappy notebook syndrome furthermore. You didn't checklist your system specification. Hey Matt,Very good mod checklist.

Thanks a lot for your assist.I've implemented your instructions to the notice, and the sport looks awsome.I've just became conscious of a little issue (that for me will be kinda game smashing): The compass ón thé HUD isn't showing any indicators.Yep, it's completly empty, you can observe the club where the compass should show up, but the markers are not really right now there.I've appeared around and the issue appears to be the version of DarnUI you recommended on your link. There's another, even more recent version, of DarnUI that doesn'testosterone levels seem to trigger the compass issue. Maybe modify the link so no one else gets this issue?Well. My query now will be: after adhering to your measures and developing the merged pads, can I nevertheless uninstall all thé UI mods, reinstaIl the newer version of DarnUI and then reinstall the some other mods (HUD Iike fallout 4, oHud and UIO). I've in no way used combined spots before, so some help would become nice.

LATEST QUICK UPDATE (NOV 11, 2010, 10:37AM EST): AFTER WRESTLING WITH THE GECK FOR A 4 HOUR SESSION AND BARELY JUST GETTING THERE, GECK CRASHED HARD MAKING ME LOSE EVERYTHING (not just my changes since the last save, it WIPED my mod's data). OBSEDIAN, FIX THIS.
Sorry folks, but due to this set-back I am now working off an archived file I made 3 hours ago. Fortunately, I believe it's just the questing information that got lost.
LATEST UPDATE (1.02) - Spectre/Male Ghosts are HERE!!! (well... kinda)
* Readjusted Gun Model Lighting
* Fixed Psyblade Crash Issue
* Spectre version of the Armor Set Added (THIS SET ALSO WORKS FOR MALE CHARACTERS!!) ... but the male version is currently just a placeholder recoloration of the Chinese Stealth Armor.
* Allow Male Players to wear Ghost Goggles*
* Numerous Gameplay Balance Changes: Armor Bonuses, Armor Stats, and Weapon DPS (Read 'UPDATE HISTORY' for more Details)
* Time of Release: November 9, 2010 (11:42 pm EST)
NEXT UPDATE (1.03)

* BIG BIG BIGGG BALANCE CHANGES
* Graphical Adjustments and tweaks
* Add details to Gun Model
* Dust/Dirt meshes on existing models
* Fine-tune Spectre armor's black levels
* Optional Glow FX Variation Patches
* Continue balance changes
* Cheater's Version (Super-powered Weapons/Armor!)
* Allow non-Spectre versions of Armor sets for male characters
* Add models and details and/or completely replace the placeholder models for the Male versions
* Change armor/item spawn points to better correspond with the player's progress and difficulty throughout the game.
* Expected Time of Release: November 11, 2010
I haven't gotten enough time to do some proper play testing yet, so I need feedbacks atm!! Please leave as much of your thoughts/impressions as you'd like (negative or positive) in the comments section. I
WILL be reading them. There's most definitely a gameplay balance update coming soon within a day or two.


MAJOR props go out to SARSBEAUTY and his mod for inspiring me to start making this mod (as well as letting me use his resource files)!!! And, MAJOR props to BUNSAKI for letting me use the resources from his HGEC Ghost Conversion (and can't forget Daishi86 who let me use his Goggles meshe fix!). Lastly, a big nod Lfox and his Stealthboy script. The cloaking ability is pretty much his except the visual effects (very sorry I did not get you in here earlier when I should have)!

u>If you like the mod, PLEASE remember to come back to the page and endorse. :P
INSTALLATIONInstalling the Mod
* Move all of the contents within the /Data directory into your game installation's /Data directory.
Installing the Saves (COMPLETELY OPTIONAL)
* Move the contents of the /Saves directory into your game's /Saves directory (typically found in your Documents folder, varying depending on which version of Windows you have).
Uninstalling the MOD
* Remove the installed files.


MOD GOALS

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The MOD refines the existing female Starcraft Ghost mods, and adds a handful of spins.
There are two Ghost Armor sets, each with their own texture sets, both touched up greatly from the existing textures out there. The raised Goggle graphic is attatched to the main armor. Each pieces of the armor set will grant you bonuses. The lowered Goggles also gives you nightvision, activated by crouching indoors or the sun going down.
The MOD also gives you a cloaking device that also has its share of powerful bonuses and a damage-resistance penalty upon use. I should also note that coming out of cloak triggers a pretty cool special visual effect.
There are three unique weapons, a moddable semi-automatic sniper rifle, a moddable automatic rifle, a hold-out enabled melee-weapon, and a handful of mods to go with the rifles. The rifles can both be modded with a unique ability mod (different for each rifle), a sight scope, and/or a silencer attatchment.
This mod also includes two character save files of characters named 'Kerrigan' and 'Nova', both designed to look as much like their Starcraft counterparts as possible within the limits of the Fallout New Vegas game engine. Both characters are parked in front of the the Vit-o-matic Vigor Tester in his house at the beginning of the game to allow maximum user customization/choice.
This mod is designed to make you feel powerful and like a Starcraft Ghost stranded in the Fallout universe, while not making the mod feel like a cheat. The weapons and armor are sufficiently powerful enough to provide a satisfying experience of being a super-trained bad ass even on the 'Very Hard' difficulty. Do mind, while you can mow down very early/easy enemies like it's no one's business, you will get butt-raped in the later levels and level-check enemies in areas like the North Highway (Deathclaw) or Black Rock Mountain (Super Mutants).
This mod will eventually have more content as I keep learning how to use the G.E.C.K. and modding in general, and as I start getting feedbacks and requests (hopefully).
ITEM DETAILS/FUNCTIONS & LOCATION
Kerrigan/Nova's Ocular Lens & Nyx-Class Optics (Spectre Variation)
Ghost Goggles with time/context based Nightvision
* Interior Nightvision: Activated upon crouching Indoors
* Outdoor Nightvision: Activated during Night hours, more specifcally between 8:30 pm and 5:50 am.
* Increase Perception by 2
* 'Four Eyes' Enabled
* Increase Guns by 15
Kerrigan/Nova's Crius Facemask & Nyx-Class Facemask (Spectre Variation)Ghost Facemask
* Increase Sneak by 10
* Increase Fire Resistance by 15
* Increase Poison Resistance by 15
* Increase Radiation Resistance by 15
Kerrigan/Nova's Crius Armor & Nyx-Class Armor (Spectre Variation)Ghost bodysuit that also includes the graphics of the raised Ghost Goggles by default.
* Increase Action Points by 50
* Increase Sneak by 15
* Increase Fire Resistance by 35
* Increase Poison Resistance by 35
* Increase Radiation Resistance by 35
Kerrigan/Nova's Gloves L & Nyx-Class Gloves L (Spectre Variation)Left-handed Glove
* Increase Lockpick by 15
* Increase Repair by 15
Kerrigan/Nova's Gloves R & Nyx-Class Gloves R (Spectre Variation)Right-handed Glove
* Increase Luck by 3
* Increase Unarmed Damage by 25
MOEBIUS CLOAKING DEVICE
* Activation upon Equip Toggle (listed under Aids)
* Adds Stealth Field Strength of 60
* Increases Sneak by 10
* No Weapon Spread while Cloaked
* Damage Resistance REDUCED by 125
* Endurance Reduced by 3
* A cool unique effect when the device is toggled off
C-10 Canister Rifle An incredibly powerful medium/long-range Semi-automatic Sniper Rifle
* .50MG Caliber Ammunition (Supports Ammo List)
* Stronger than the Anti-materiel Sniper Rifle
* 4 Round Clip
* Very high base chance-to-hit percentage in VATS
* Increase Crit-Chance by 3
* Has a Limb-damage multiplier of x1.25
C-10 Weapon Mods
* Mark VI Sighted Scope: Attatch Sniper Scope
* Mark VI Noise Suppressor: Attatch Silencer
* C-10 Chambers Capacity: Increase Clip by +4 Rounds
C-20A Gauss RifleA powerful short/medium-range Automatic Rifle
* Uses .50 Caliber Ammunition (Supports Ammo List)
* Stronger than the All-American rifle with a higer rate of fire and greater accuracy
* 24 Round Clip
* Very high base chance-to-hit percentage in VATS
* Increase Crit-Chance by 3
* Has a Limb-damage multiplier of x1.25
C-20A Weapon Mods
* Mark VI Sighted Scope: Attatch Sniper Scope
* Mark VI Noise Suppressor: Attatch Silencer
* C-20A Psionic Chambers: Adds round regeneration (Average 32 rounds from a full 24 round clip)


Psyblade & Terrazine Blade (Spectre Variation)

em>A powerful Close-Quarters Combat Knife
* Casino/Zone Hold-out Activated
* Very high Crit-Damage to enhance usage while sneaking
* Increase Damage Resistance by 25
* Increase Damage Threshold by 5
* Very high base chance-to-hit percentage in VATS
* Fully customized Sound Effects
Ammunition
* 2000x .50MG Rounds
* 1250x .50MG Armor Piercing Rounds
* 1000x .50MG Match (Hand-Load) Rounds


Ghost StimpaCk 250x

* Restores a little more HP than a Super Stimpak
* Includes Hardcore mode calculations

Fallout New Vegas Weapon Dmg And Dps Ui Mode


CURRENCY + AIDS

* 150x Bobby Pins
* 2000x Caps
* 200x Pre-War Money (equal to 2000 caps in Value)
* 20x Legion Aureus (equal to 2000 caps in Value)
* 50x $100 NCR Bills (equal to 2000 caps in Value)
All of the items are stored in a locker named 'Confederate Munitions' in the Goodsprings Schoolhouse.


Fallout New Vegas Weapon Dmg And Dps Ui Mods

Dps

THINGS TO COME

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Based on low-level testing so far, I believe the weapon-mods make the guns a tad-bit too powerful. A patch is incoming anyway as Sarsbeauty will be fixing the lighting on his Ghost Gun mod soon. I will be taking that opportunity to move the Weapon mods to some place like Gunrunners, a location deeper into the playthrough rather than the school house.
I also plan on adding quests, or at the very least, in-game notes embedded throughout the game to enhance the fiction of a Starcraft Ghost being stuck in a Fallout universe (I am thinking about using the whole 'oh the ghost got lost in a space wyrmhole' plot).
I am split about including Nuclear Weapon effects like the Fallout 3 mod used to have. Having a Starcraft Ghost in Fallout 3 is enough, but orbital based nuclear strikes? I am just not really sure about that. What I might do is allow the Ghost to utilize the Archimedes for calling in strikes, but that probably won't be until I've learned more about the G.E.C.K..
Expect this mod to be constantly refreshed with models from Sarsbeauty (the orignal modeler of the rifles), who is currently working on a Ghost model set from the ground up instead of the models dating all the way from the Oblivion VI mod.

Fallout New Vegas Weapon Dmg And Dps Ui Mod 1.12.2


CONSOLE CODES

Fallout New Vegas Weapon Dmg And Dps Ui Mod Download

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xx = This is where the mod's load order number goes
* Ghost C-10 Canister Rifle (Sniper) - xx0038CD
* Ghost C-20A Gauss rifle (Automatic) - xx004A08
* Ghost Mod (Silencer) - xx000AE6
* Ghost Mod (Scope) - xx00B9EF
* Ghost Mod (Unique Automatic Rifle) - xx010761
* Ghost Mod (Unique Sniper Rifle) - xx000137E
* Ghost Melee Knife - xx007AB6
* Spectre Melee Knife - xx01496D
* Ghost Stimpack - xx00DC6D
* Ghost Cloaking Device - xx00D0F3
* Ghost Goggles (Kerrigan) - xx008BEB
* Ghost Facemask (Kerrigan) - xx011896
* Ghost Suit (Kerrigan) - xx0038CE
* Ghost Gauntlet L (Kerrigan) - xx003BAF
* Ghost Gauntlet R (Kerrigan) - xx003BB0
* Ghost Goggles (Nova) - xx009A44
* Ghost Facemask (Nova) - xx011896
* Ghost Suit (Nova) - xx009D2A
* Ghost Gauntlet L (Nova) - xx009A42
* Ghost Gauntlet R (Nova) - xx009A43
* Ghost Goggles (Spectre) - xx0154F2
* Ghost Facemask (Spectre) - xx0154EF
* Ghost Suit (Spectre) - xx0154F3
* Ghost Gauntlet L (Spectre) - xx0154F1
* Ghost Gauntlet R (Spectre) - xx0154F0
UPDATE HISTORYNovember 9, 2010 - v1.02 (LATEST!!)
* Added Spectre Armor Set, which is also enabled for male characters (uses placeholder variation of the chinese armor)
* Added Spectre version of the Melee Weapon
* Armor Stat Bonuses significantly lowered
* Stealth Device Strength lowered to 60
* Rifle Damages slightly lowered
* Removed + 75 to Science from Goggles
* Changed Armor/Weapon texture compressions to improve performance
* Fixed Knife Causing Crashes
* Adjusted Gun Lighting (More adjustments to come)
November 7, 2010 - v1.01
* Fixed the Shell-ejection problem that was causing the guns to be unplayable.
* Adjusted the Sound-correction settings to better reflect the environment the Guns are being fired from.
* Added an incremental patch version for everyone using versions older than v1.01
THANK YOUSBethesda/Obsedian Albeit buggy, for putting out an awesome game with a great MOD tool set.Fallout New Vegas Nexus
For being awesome.
SPECIAL THANKS to the following for allowing Permission to use their mod resources:
Bunsaki - Ghost HGEC Conversion (Armor & Knife Models)
sarsbeauty - Ghost Rifle Remake (Rifle Models & Textures)
lfox - Stealth Effect Scripting
daishi86 - Raised Goggles Meshe height fix